Cheerleader (Class)
Prerequisites: Inspired Training, Novice Charm
[X AP] - [Free Action]
Trigger:You use Orders
Effect: Choose Cheered, Excited, or Motivated. All allies affected by the triggering effect gain the chosen condition. This Feature costs 0 AP if the triggering effect affects only one ally, and costs 1 AP if it affects two or more.
Mechanic: Cheerleader’s Features can deliver several beneficial conditions on their allies – Cheered, Excited, or Motivated. Targets can have more than once “instance” of the same condition, but for Cheered and Excited only one instance may be activated per trigger (that is to say, you can’t add +10 Damage Reduction against one attack using Excited, and you can’t use Cheered to roll four times for the same Save Check!)
Cheered – Pokémon or Trainers may give up the Cheered condition when making a Save Check to roll twice, and take the best result.
Excited – Pokémon or Trainers may give up the Excited condition when hit by a Damaging Attack to gain +5 Damage Reduction against that attack.
Motivated – Pokémon or Trainers may give up the Motivated condition as a Free Action to increase a Combat Stage that is below its Default Value
Cheer Brigade
Prerequisites: Cheerleader
[At-Will] – [Extended Action]
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: Your Pokémon loses 2 Tutor Points and gains the Friend Guard Ability.
Inspirational Support
Prerequisites: Cheer Brigade, Adept Charm
[Static]
Effect: You may trigger Cheerleader as a Free Action when your Pokémon with Friend Guard activate an Ability or Status Move that affects only allies.
Target: Up to two Allied Trainers Effect: Each target gains 1 Temporary Action Point. These Action Points disappear after one full Round
Moment of Action
Prerequisites: Cheerleader
[At-Will] – [Standard Action]
Target: Up to two Allied Trainers
Effect: Each target gains 1 Temporary Action Point. These Action Points disappear after one full Round
Go, Fight, Win!
[Orders]
Prerequisites: Moment of Action, Expert Charm
[At-Will] – [Standard Action + Swift Action]
Effect: Choose and perform one of the cheers below. You may perform each Cheer only once per Scene.
» Show Your Best!: Choose Defense or Special Defense. All allies on the field gain +1 Combat Stage in the Chosen Stat and become Motivated.
» Don’t Stop Now!: All allies on the field gain Temporary Hit Points equal to your Charm Rank and become Excited.
» I Believe In You!: All allies on the field gain a +2 bonus to Evasion for one full Round, and become Cheered.
Sage (Class) (+HP)
Prerequisites: Novice Occult Education
[At-Will] – [Standard Action]
Target: An ally within 5 meters
Effect: The target gains Damage Reduction equal to your Occult Education Rank doubled or their Tick Value, whichever is higher, for one full round.
Note: Multiple uses of Sage from different Trainers do not stack on one target.
Sacred Shield (+HP)
Prerequisites: Sage
[Static]
Effect: You learn the Moves Reflect and Lucky Chant.
Sage’s Benediction (+HP)
Prerequisites: Sacred Shield or Mystic Defense, Adept Occult Education
[1 AP] – [Free Action]
Trigger: An ally activates one of your Moves with the Blessing Keyword.
Effect: The triggering ally gains an additional benefit as follows, depending on the Move used. The benefit takes effect after the Blessing and the attack that triggered it are resolved.
Reflect: +1 Defense Combat Stage
Light Screen: +1 Sp. Defense Combat Stage
Safeguard: +1 Evasion
Lucky Chant: +1 Accuracy
Lay On Hands (+HP)
Prerequisites: Sage, Expert Occult Education
[Static]
Effect: Choose Blessed Touch or Healer. You gain the Chosen Ability.
Inspired Training (Training) (Orders)
Prerequisites: Novice Charm, Untrained Command
[At-Will] – [Special]
Effect: The target becomes Inspired until the end of the effect duration. Inspired Pokémon gain a +1 bonus to Evasion and +2 to Save Checks
Fighter’s Versatility [+HP]
Prerequisites: Learned two Scene or Daily Moves
[Scene] – [Free Action]
Trigger: You gain Initiative.
Effect: You may give up use of a Scene or Daily Move to regain use of a Scene or Daily Move which you have already used. You may give up use of a Daily Move to regain use of a Scene Move, but not vice-versa.
[Tag Scribe]
Prerequisites: Novice Occult Education
[Special] - [Extended Action]
Effect: You create a Cleanse Tag. This may be used a number of times each day equal to half your Occult Education Rank.
[Elemental Connection: Electric]
Prerequisites: None
Effect: You gain a +2 bonus to Charm, Command, Guile, Intimidate, and Intuition Checks targeting electric Pokémon of that Type. You may not take Mystic Senses if you have Elemental Connection.
[Charmer]
Prerequisites: Novice Charm
Effect: You learn the Move Baby-Doll Eyes.
[Flustering Charisma]
Prerequisites: Adept Charm or Guile
Effect: When you hit with a Move with the Social keyword, the target takes a -2 penalty to Save Checks against Volatile Status Afflictions for 1 full round
[Iron Mind]
Prerequisites: Novice Focus
Effect: You become aware of all attempts to read your mind with Telepathy, whether the attempt is successful or not.
Name |
Frequency |
AC |
Type |
Range |
Damage |
Keywords |
Special Effect |
Struggle |
At-Will |
4 |
Normal |
Melee, 1 Target |
DB4: 1d8+6/11 |
Physical |
- |
- |
Baby-Doll Eyes |
EOT |
2 |
Fairy |
4, 1 Target |
None |
Status |
Priority, Social |
The target’s Attack is lowered 1 Combat Stage |
Reflect |
Scene |
None |
Psychic |
Blessing |
None |
Blessing |
Blessing |
Any user affected by Reflect may activate it when receiving Physical Damage to resist the Damage one step. Reflect may be activated 2 times, and then disappears. |
Lucky Chant |
Scene |
None |
Normal |
Blessing |
None |
Blessing |
Blessing |
Any user affected by Lucky Chant may activate it when receiving a Critical Hit to cause the attack to instead deal damage as if it was not a Critical Hit. Lucky Chant may be activated 3 times, and then disappears. |
Blessed Touch
[Daily x2] - [Standard Action]
Effect: An adjacent Pokémon or Trainer gains Hit Points equal to 1/4th of its maximum Hit Points.