[Athlete] (Class) (+HP)
Prerequisites: [Novice Athletics, One of Athletic Initiative, Mounted Prowess, Power Boost, Stamina, or Swimmer]
[At Will] - [Extended Action]
Trigger/Target: Self
Effect: After an hour of exercise, an Athlete may choose two different Stats besides HP; both of those stats become Trained Stats. The default State of Trained Stats is +1 Combat Stages instead of 0. An Athlete may have two Trained Stats at a time.
[Athletic Moves Rank 1] (+HP)
Prerequisites: Athlete
Effect: You learn two Athlete Moves marked with the
Rank of this Feature you are taking or lower. (Slam, Strength)
[Ace Trainer] (Class)
Prerequisites: [Novice Command]
[Drain 1 AP] - [Extended Action]
Trigger/Target: You spend at least half an hour training your Pokémon
Effect: For each Pokémon that has been trained during this time, choose a Stat besides HP; that Stat becomes
Trained until an Extended Rest is taken. The default State of Trained Stats is +1 Combat Stages instead of 0. A
Pokémon may have only one Trained Stat at a time.
Note: Just to clarify, this Feature Drains 1 AP per training session, not per Pokémon. So train as many as you can to get the most out of this Feature!
Perseverance
Prerequisites: Ace Trainer
1 AP – Free Action
Trigger: Your Pokémon gains an Injury
Effect: The target instead does not gain an Injury.
Perseverance may activate only once per Scene per
target.
[Stat Ace (Speed)] (Class) (Branch)
Prerequisites: [Ace Trainer or Style Expert, 1 Pokémon with the chosen stat of 15 or more, Novice Command or Focus]
[Static]
Effect: Your Pokémon have their Chosen Base Stat increased by +1, and by +1 more for every 10 Levels they have
(for example, a Level 20 Pokémon would have your Chosen Stat’s base value increased by +3). Additionally, your
Pokémon may ignore Base Relations, as long as they are adding to the Stat chosen for Stat Ace, and you do not need
to “correct” Stats due to this inflated Stat Value.
Note: When you take Stat Ace, choose Attack, Defense, Special Attack, Special Defense, or Speed. This becomes
your Pokémon’s Chosen Stat. You may take Stat Ace multiple times, choosing different Stats each time. If using
Style Expert to qualify for Stat Ace, your Chosen Stat must be the Stat that correlates to your Chosen Contest Stat.
Beauty is Special Attack, Cool is Attack, Cute is Speed, Smart is Special Defense, and Tough is Defense.
[Stat Link] (Branch)
Prerequisites: [Stat Ace]
[1 AP] - [Free Action]
Trigger/Target: At the end of your Pokémon’s turn, their
Chosen Stat is at its default number of Combat Stages or less.
Effect: The triggering Pokémon has gains +1 Combat
Stage in your Chosen Stat.
[Stat Maneuver] (Branch)
Prerequisites: Stat Ace, Adept Command or Focus
[Scene] - [Free Action]
Effect: You may activate this Feature at any time to cause your Pokémon to use a Move as Priority or a Priority Move as Priority (Advanced).
[Agility Training] (Training) (Orders)
Prerequisites: [Novice Athletics, Untrained Command]
[At Will] - [Special]
Effect: The target becomes Agile until the end of the effect duration. Agile Pokémon gain a +1 bonus to Movement Capabilities and +4 to Initiative.
Basic Skills (Command)
Effect: Raise Command to Novice
Basic Skills (Focus)
Effect: Raise Focus to Novice
Basic Skills (Combat)
Effect: Raise Combat to Novice
Athletic Initiative
Prerequisites: Adept Athletics
Effect: You learn the Move Agility.
Adept Skills (Command)
Effect: Raise Command to Adept
Categoric Inclination (Body)
Effect:: You gain a +1 Bonus to all Skill Checks of the Body Category.
Elemental Connection (Dark)
Effect: Choose an Elemental Type. You gain a +2 bonus to Charm, Command, Guile, Intimidate, and Intuition Checks targeting Pokémon of that Type. You may not take Elemental Connection if you have the Mystic Senses Edge, and you may not take Mystic Senses if you have Elemental Connection.
Expert Skills (Athletics)
Effect: Raises Athletics to expert
Adept Skills (Focus)
Effect Raises Focus to Adept
Name |
Frequency |
AC |
Type |
Range |
Damage |
Keywords |
Special Effect |
Struggle |
At-Will |
4 |
Normal |
Melee, 1 Target |
DB4: 1d8+6/11 |
Physical |
- |
- |
Agility |
EOT |
None |
Psychic |
Self |
- |
Status |
- |
Raise the user’s Speed 2 Combat Stages. |
Slam |
At-will |
6 |
Normal |
Melee, 1 target |
2d8+10 / 19 |
Physical |
Dash |
Slam may be used as a Free Action at the end of a Sprint Maneuver taken as a Standard Action, as long as the user Shifted at least 3 meters in a straight line towards the target. When used this way, Slam gains the Smite keyword. |
Strength |
EOT |
2 |
Normal |
Melee, 1 Target |
2d8+10 / 19 |
Physical |
Push |
You may immediately initiate a Push Maneuver as a Free Action. The Maneuver automatically hits, but you must still make the Opposed Roll. |
[Ability Name]
[Frequency] - [Action]
Effect: