[Provocateur] (Class, +Speed)
Prerequisites: [Confidence Artist, Intimidating Presence, or Charmer]
Static Effect
Effect: You learn the Moves Sweet Kiss and Taunt.
[Push Buttons] (+Speed)
Prerequisites: [Provocateur]
Static
Effect: Your Social Moves' Frequency is not Expended if they miss. You gain the Demoralize Edge, even if you do not meet the prerequisites. Its effects for Status Moves now trigger on 18+, and Social Moves that activate this "Crit" Range cause their targets to lose a tick of Hit Points. If you already have Demoralize, you may gain another Edge for which you meet the prerequisites.
[Quick Wit] (+Speed)
Prerequisites: [Provocateur, a Provocateur Skill at Adept Rank]
Scene x3 - Swift Action
Effect: You may make a Manipulate Maneuver or use a Social Move you know, Frequency Allowing.
Powerful Motivator (+Speed)
Prerequisites: [Provocateur, two Provocateur Skills at Adept Rank]
Static
Effect: Baby-Doll Eyes, Confide, Leer, and your Provocateur Moves gain additional effects. These effects occur whether the Move hits or misses.
»» Baby-Doll Eyes: The target cannot Critically Strike for 1 full round.
»» Confide: The target cannot trigger Effect Ranges for 1 full round.
»» Leer: The target is Slowed for 1 Full Round.
»» Sweet Kiss: The target gains a -3 penalty to Evasion for 1 full round.
»» Taunt: The target gains a -3 penalty to Accuracy Rolls 1 full round.
»» Torment: The target gains a -10 penalty to Damage Rolls against your allies for 1 full round.
»» Lovely Kiss: The target gains a -3 penalty to Save Checks for 1 full round.
Play Them Like A Fiddle (+Speed)
Prerequisites: [Powerful Motivator, a Provocateur Skill at Expert Rank]
Scene x3 - Swift Action
Trigger: You hit with Leer, Confide, Baby-Doll Eyes, or a Provocateur Move.
Effect: The Move gains additional effects as listed below. You may use the effects of each Move only once per Scene.
»» Baby-Doll Eyes: The target becomes Infatuated with you for the rest of the Scene, and cannot be cured of this condition by any means, including Taking a Breather. This does not bypass immunity to Infatuation.
»» Confide: You choose a Move the target has used this Scene. That Move becomes Disabled for the target.
»» Leer: The target's Defense is lowered an additional Combat Stage, and their Special Defense is lowered by 2 Combat Stages.
»» Sweet Kiss: While the target is Confused, they may not perform Disengage Maneuvers, and whenever they hit themselves in Confusion, they provoke an Attack of Opportunity from all of their adjacent foes.
»» Taunt: For 1 full round, the next damaging attack to hit the target of Taunt deals +3d8+10 damage.
»» Torment: The target's Ability is disabled until the end of the encounter. If the target has more than one Ability, you choose one of them to disable.
»» Lovely Kiss: The target's Evasion is lowered by 2 for the rest of the Scene.
[Duelist] (Class)
Prerequisites: [Focused Training, Novice Focus]
At-Will - Swift Action
Target: A Pokemon or Trainer
Effect: The Foe becomes Tagged; or if the foe is already Tagged, the foe loses the Tag. Only one foe can be Tagged this way at a time. If a new Foe Is Tagged, all other Tags are lost.
Your Pokemon under the effects of Focused Training gain half their Momentum (rounded up) as a Bonus to Accuracy and Evasion against Tagged Foes, but as long as a Foe is Tagged, they do not benefit from Focused Training's Accuracy Bonus against other foes.
Mechanic - Momentum:
- Your Pokemon begins each Scene with 0 Momentum.
- At the end of each Combat round, your Pokemon gains +1 Momentum.
- Whenever your Pokemon hits a Tagged foe, they gain +1 Momentum.
- Your Pokemon has a maximum of 6 Momentum. So use a d6 to track it.
- All Momentum is lost when your Pokemon Faints, your Pokemon is recalled, or combat ends.
[Expend Momentum]
Prerequisites: [Duelist]
At-Will – Standard Action
Target: Your Pokémon under the effects of Focused Training
Effect: Apply one of the following effects on the target
by spending that much Momentum.
- Spend 1 Momentum: Your Pokémon regains use of a EOT Frequency Move.
- Spend 2 Momentum: Your Pokémon automatically rolls an 11 on one d20 Roll of your choice on their next turn.
- Spend 3 Momentum: Your Pokémon regains a use of Scene Frequency Move. May be chosen only once per Scene per Pokémon.
[Directed Focus]
Prerequisites: Effective Methods
Static
Effect: Whenever your Pokemon with the Exploit or Tolerance ability are targeted with an [Order], deal Super-Effective Damage, or take Super-Effective Damage, they gain +1 Momentum after all the effects of the Move or Order are resolved.
[Effective Methods]
Prerequisites: [Duelist]
At-Will - Extended ACtion
Target: Your Pokemon with at least 2 Tutor Points remaining.
Effect: Your Pokemon loses 2 Tutor Points and gains your choice of the Exploit or Tolerance Ability. You may only target a Pokemon once with Effective Methods.
[Duelist's Manual]
Prerequisites: Expend Momentum, Effective Methods, Expert Focus
2 AP - Standard Action
Target: Your Pokemon under the effects of Focused Training
Effect: Apply one of the following effects. To choose an effect, your Pokemon must have a certain amount of Momentum. (Duelist's Manual does not spend Momentum.)
- 1 Momentum: Your Pokemon doubles their bonuses from Tolerance or Exploit until the end of their next turn and may change their Tolerance Ability into Exploit, or vice versa, until the end of their next turn.
- 2 Momentum: Your Pokemon's next Pass, Cone, Close Blast, or Burst attack becomes a single target Melee attack, or their next Line or Ranged Blast attack becomes a single target Ranged Attack. If this attack hits, the target becomes Vulnerable for one full round and has their Initiative set to 0 until the end of their next turn.
- 3 Momentum: Your Pokemon may act while ignoring the Confused, Rage, Infatuation, and Suppressed Volatile Status on their next turn as long as they attempt to attack a Tagged foe. May only be used once per Scene per Pokemon.
[Seize the Moment]
Prerequisites: Duelist, Master Focus
Scene x2 - Free Action
Trigger: Your Pokemon would gain Momentum while already at 6 Momentum.
Effect: Your Pokemon loses 6 Momentum, and then gains +1 Momentum. Your Pokemon may immediately make an attack as an Interrupt, but this attack must target only a Tagged Foe. If the attack misses, it still deals damage as if it had the Smite keyword. If the attack hits, it's automatically a Critical Hit. If it would already have been a Critical Hit, your Pokemon gains Hit Points equal to half of its maximum Hit Points. May be used only once per Scene per Pokemon.
[Commander] (Class)
Prerequisites: [Novice Command]
Static
Effect: You may use [Orders] that have targets to target any Ally, even if normally those [Orders] would only let you apply the effect to your own Pokemon. Any other conditions still apply.
[Complex Orders]
Prerequisites: [Commander], at least two Features with the [Orders] Tag that have targets
At Will - Shift Action
Trigger: You give [Orders] that have targets.
Effect: You may choose a different Order to give to each Target. You must pay all AP costs and follow Frequency restrictions for all Orders used in this way.
[Leadership]
Prerequisites: [Complex Orders], [Expert Command]
Static
Effect: Sam gains Ravager Orders and the Leader Edge.
[Battle Conductor]
Prerequisites: [Leadership] [Expert Command]
Special - Free Action
Trigger: You give [Orbers] with a Frequency of At-Will that have targets
Effect: You may target up to two additional Allies with the [Orders]. If you have 5 or more Commander Features, you may use this Feature with any [Orders]. This Feature may be used At-Will for Orders with an At-Will Frequency, but only once per Scene per Order for Orders with any other Frequency.
Note: This may be used with [Orders] that have AP costs, but the AP Cost must be paid seperately for each target if so.
[Tip the Scales]
Prerequisites: [Commander] [Master Command]
Scene x2 - Swift Action
Trigger: You give [Orders] that have Targets.
Effect: All targets of the [Orders] gain +1 Combat Stage in their choice of Attack, Special Attack, or Speed, and +1 Combat Stage in Defense or Special Defense. Different targets may choose different stats.
[Focused Training] (Training, Orders)
Prerequisites: [Novice Command]
At-Will - Special
Effect: The target becomes Focused until the end of the effect duration. Focused Pokemon gain a +1 bonus to Accuracy Rolls and a +2 to Skill Checks.
[Ravager Orders]
Prerequisites: [Expert Command]
Static
Effect: You gain the Reckless Advance and Strike Again! Orders.
Reckless Advance (Orders) (Stratagem)
Bind 2 AP - Standard Action
Target: Your Pokemon
Effect: While this Feature is Bound, increase the damage rolls of the target's damaging melee attacks by +8, and these attacks Trip targets on Accuracy Rolls of 18+. Whin the target of Reckless Advance hits with a damaging melee attack, they become Vulnerable for one full round.
Strike Again! (Orders)
Scene - Standard Action
Target: Your Pokemon
Effect: The target may immediately take an additional Standard Action to use an At-Will attack.
[Basic Skills: Perception]
Effect: Rank Perception up from Untrained to Novice.
[Basic Skills: Intuition]
Effect: Rank Intuition up from Untrained to Novice.
[Basic Skills: Focus]
Effect: Rank Focus up from Untrained to Novice.
[Adept Skills: Charm]
Effect: Rank Charm up from Novice to Adept.
[Adept Skills: Focus]
Effect: Rank Focus up from Novice to Adept.
[Adept Skills: Perception]
Effect: Rank Perception up from Novice to Adept.
[Expert Skills: Guile]
Effect: Rank Guile up from Adept to Expert.
[Expert Skills: Charm]
Effect: Rank Charm up from Adept to Expert.
[Master Skills: Guile]
Effect: Rank Guile up from Master to Adept.
[Confidence Artist]
Effect: You gain the move Confide.
[Dynamism]
Effect: Your initiative is increased by your Guile Rank.
[Demoralize]
Effect: Whenever you land a Critical Hit on a foe, that foe becomes Vulnerable. Status-Class Moves with an Accuracy Roll can “Crit” for the purposes of activating this effect on a natural roll of 19 or higher, and any effects that expand your Critical-Hit Range also expand this range.
[Iron Mind]
Effect: You become aware of all attempts to read your mind with Telepathy, whether the attempt is successful or not.
[Smooth]
Effect: You gain +4 Evasion against Moves with the Social keyword, and gain a +2 Bonus on Save Checks against Rage and Infatuation.
Name |
Frequency |
AC |
Type |
Range |
Damage |
Keywords |
Special Effect |
Struggle |
At-Will |
4 |
Normal |
Melee, 1 Target |
DB4: 1d8+6/11 |
Physical |
- |
- |
Sweet Kiss |
Scene x2 |
6 |
Fairy |
6, 1 Target |
- |
Status |
Social |
The target is Confused. On miss, the target suffers a -2 penalty to Accuracy Rolls for one full round. |
Taunt |
EOT |
3 |
Dark |
6, 1 Target |
- |
Status |
Social |
The target becomes Enraged. |
Confide |
At-Will |
2 |
Normal |
4, 1 Target, Social |
- |
Status |
Social |
Lower the target's Special Attack by -1 CS |
Baby-Doll Eyes |
EOT |
2 |
Fairy |
4, 1 Target, Priority, Social |
- |
Status |
Lower the target's Attack by -1 CS |
4
[Ability Name]
[Frequency] - [Action]
Effect: