Jack's Pokémon
Active Pokemon
Overland | 4 |
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Swim | 3 |
High Jump | 1 |
Long Jump | 1 |
Power | 3 |
Other Capabilities | |
Burrow 2, Naturwalk (Desert), Darkvision, Stealth, Underdog | |
Miscellaneous |
Name: Sandy Female / Sandile | Type: Ground/Dark | Evasion: +1 Physical/+1 Special/+3 Speed | Tutor Points: 2/2 | |||||||
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Level 11, 115 EXP | Held Item: None | HP: 45/45 | Injuries: 0 | Size: Small (WC 2) | ||||||
Training | Regimen: Agility Training [Training] The target becomes Agile until the end of the effect duration. Agile Pokémon gain a +1 bonus to Movement Capabilities and +4 to Initiative. | |||||||||
Ability | Usage | Special Effect | ||||||||
Moxie | Static | Whenever the user’s Move causes a target to faint, it may raise its Attack Combat Stage by +1. You may only trigger Moxie once per Move, even if the Move causes multiple targets to faint. | ||||||||
- | - | - | ||||||||
Jolly Nature (+2 speed, -2 Special Attack) | ||||||||||
Stat | Base | Added | Value | |||||||
Hit Points | 5 | +4 | 9 | |||||||
Attack | 7 | +6 | 13 | |||||||
Defense | 4 | +2 | 6 | |||||||
Special Attack | 2 | +0 | 2 | |||||||
Special Defense | 4 | +2 | 6 | |||||||
Speed | 9 | +9 | 18 (One CS: 21, Two CS:25) | |||||||
Status Conditions | None | |||||||||
Skills | ||||||||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus | |||||
3d6+2 | 2d6 | 2d6 | 3d6+1 | 2d6+1 | 3d6+1 | |||||
Poke Edges | ||||||||||
Edge | Cost | Effect | ||||||||
[Name] | [TP] | [Effect] |
Inheritance: Thunder Fang
Moves | ||||||||
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Name | Frequency | AC | Type | Range | Damage | Keywords | Special Effect | |
Leer | At-Will | 2 | Normal | Cone 2 | None | Status | Friendly, Social | All legal targets have their Defense lowered by 1 Combat Stage. |
Rage | At-Will | 2 | Normal | Melee 1 Target | 1d6+3 / 7 | Physical | Spirit Surge | The user becomes Enraged. Until the end of the user’s next turn, if the user is Enraged, the user gains +1 Attack Combat Stage whenever they are damaged by an Damaging Move or Attack. |
Bite | At-Will | 2 | Dark | Melee 1 Target | 2d8+10 / 15 | Physical | - | Bite Flinches the target on 15+. |
Thunder Fang | At-Will | 3 | Electric | Melee | 2d6+10 / 17 | Physical | 1 Target | Thunder Fang Paralyzes or Flinches on 18-19 during Accuracy Check; flip a coin to determine whether the foe gets Paralyzed or Flinches. On 20 during Accuracy Check, the foe is Paralyzed and Flinched. |
Sand Attack | EOT | 2 | Ground | Range 2 1 Target | None | Status | - | The target is Blinded until the end of their next turn. |
Torment | Scene X2 | 2 | Dark | Range 10 1 Target | None | Status | Social | The target becomes suppressed. |
Reserves
page revision: 42, last edited: 22 Oct 2016 18:23